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Garden story review
Garden story review






garden story review

While there, you encounter the Hive, an old species that worships death. You return to Old Russia to recover a drive for your ship that will allow you to travel to other planets in the solar system.

#GARDEN STORY REVIEW FREE#

Your job as a Guardian is to help protect the Last City from any threats, and while you're free to do as you wish, you're more or less under the Vanguard's command. You also learn of the Traveler through someone called The Speaker, a representative of the Traveler who helps to guide Guardians.

garden story review

It consists of Commander Zavala, Cayde-6, and Ikora Rey, who represent each of the three playable classes (Titan, Hunter, and Warlock, respectively). Once at the Tower, you learn about the Vanguard, the Guardian military hierarchy that protects the City. Your mission is to fight past the Fallen here and activate an old jump ship, which you can use to escape to the Last City. Like other Guardians, you can wield the power of the Traveler's Light. You wake in the Cosmodrome, an ancient spaceport in Old Russia, Earth. Much of vanilla-also known as Year One-Destiny's story consists of setup for things to come.Īt the beginning, you're a Guardian who has been dead for some time and is then revived by a Ghost. The Fallen scrounge across what's left of Earth, posing a major threat to any people who survive in the wilderness. It was besieged on more than one occasion by the Fallen, a scavenger race that had once been visited by the Traveler, much as humanity was, and seemingly abandoned by it to suffer through its own version of the Collapse, the Whirlwind. Over the centuries, the city thrived, but faced threats and attacks. Over time, the Risen who protected the City took on a new name: Guardians. They banded together with some other Risen heroes to found a huge walled stronghold called the Last City, beneath the Traveler, where survivors could congregate and live peacefully, protected.

garden story review

A group calling themselves the Iron Lords fought back the other warlords, sometimes even destroying them outright. These superpowered people had no recollection of their past lives, in the Dark Age following the collapse, many became warlords, fighting each other and the groups of angry, hostile aliens who had appeared during that time in search of the Traveler.īut some of the Risen, as those with the Light became known, fought to help those less powerful than them. Ghosts scattered through the solar system, resurrecting a few chosen dead and gifting them the Light. After the Collapse, the Traveler remained hovering dormant over Earth, but even in its dormant state, it created Ghosts-small, floating AI robots imbued with its power. The Traveler sacrificed itself to save humanity, using its Light to drive the Darkness away. This is referred to throughout Destiny as the Collapse. One day, a dangerous but relatively unknown enemy of the Traveler known as the Darkness approached Earth, destroying nearly everything in its path and wreaking havoc upon what humanity had created. The many technological advancements during this time came from Clovis Bray, including that of powerful AI called Warminds charged with maintaining humanity's interplanetary defenses, one of which remained through Destiny's present day: Rasputin. Top scientists founded the Ishtar Academy on Venus, while a genius industrialist named Clovis Bray founded a corporation by the same name on Mars, eventually developing Exos, machines with human consciousness. Its discovery launched humanity into an era of prosperity, as it allowed them to colonize other planets. The gigantic, spherical entity terraformed planets throughout the solar system, though its true nature-sentient being, vessel, deity, or something else entirely-is unknown. Long before the events of the game was the Golden Age, when mankind discovered the Traveler. Shadowkeep (And the Season of the Undying).








Garden story review